diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-29 14:06:38 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-29 14:06:38 +0400 |
commit | f004c36e41023b8a4ffa386226589b19c92eb971 (patch) | |
tree | 17921d31c7d6587c2c03861ec4f9edaa21b1707b /source/gameengine/Ketsji/KX_BlenderMaterial.h | |
parent | 2d78dcfb610381a5056eed5f59dd57aa50e444c3 (diff) |
BGE: speed up mesh conversion by avoiding allocation/deallocation of material object on each face. The speed up is minor on optimized builds but considerable on less optimized builds, good for debugging large scene.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index eeb919a1bf1..d763ba3ef03 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -24,11 +24,13 @@ class KX_BlenderMaterial : public PyObjectPlus, public RAS_IPolyMaterial public: // -------------------------------- KX_BlenderMaterial( + PyTypeObject* T=&Type + ); + void Initialize( class KX_Scene* scene, BL_Material* mat, bool skin, - int lightlayer, - PyTypeObject* T=&Type + int lightlayer ); virtual ~KX_BlenderMaterial(); |