diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-05 01:14:38 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-05-05 01:14:38 +0400 |
commit | cf654b44b6d1a59be7007fd5e3891e9a0bd78eeb (patch) | |
tree | 3890a0282b4cd70112af66de5aa974273a66c40f /source/gameengine/Ketsji/KX_BlenderMaterial.h | |
parent | 32099649e394968ebaa559ce39d66715c8536a76 (diff) |
Fix BGE bug in patch #8724 (memory optimization): serious problem with alpha texture when Use Blender Material is active and several objects have same texture. This bug messes up greatly with OpenGL texture. The GE is not usable without this fix.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BlenderMaterial.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h index 2b1264154d0..b9d48199520 100644 --- a/source/gameengine/Ketsji/KX_BlenderMaterial.h +++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h @@ -93,6 +93,7 @@ private: bool mUserDefBlend; unsigned int mBlendFunc[2]; bool mModified; + bool mConstructed; // if false, don't clean on exit void ActivatGLMaterials( RAS_IRasterizer* rasty )const; void ActivateTexGen( RAS_IRasterizer *ras ) const; |