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author | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-11 12:48:21 +0400 |
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committer | Mitchell Stokes <mogurijin@gmail.com> | 2010-07-11 12:48:21 +0400 |
commit | 4497bd3b90eb76609176ba06009c2843a62fadbe (patch) | |
tree | f2b1300def548f4b5b2e8a8988a67dad76401847 /source/gameengine/Ketsji/KX_BlenderMaterial.h | |
parent | f91f4d317615889d086d79161c9906b11879e9d3 (diff) |
Adding COMPAT_ENGINE stuff to the particle panels so that they no longer show up when using the "Blender Game" render engine.
Also, "Maximize Gain" on the sound actuator was incorrectly labeled "Minimize Gain", so I fixed it.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
0 files changed, 0 insertions, 0 deletions