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authorErwin Coumans <blender@erwincoumans.com>2006-01-18 09:04:11 +0300
committerErwin Coumans <blender@erwincoumans.com>2006-01-18 09:04:11 +0300
commit85c58bfa8a486d801420e9a2021018f3070d90ec (patch)
tree50390c5dc765bc113e96c35ec0ac1f88dfaca767 /source/gameengine/Ketsji/KX_BlenderMaterial.h
parent41007941537bd6269ff134db1bb8425fd4c8b079 (diff)
attempt to fix reported problems with glsl shader on OS X (and other platforms). instead of continuous printing errors, it should just print once, and delete the shaders.
also, disabled the asynchronous logicbrick update, it reportedly causes jitter.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 1af4b2550a9..a250dcf81c4 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -85,6 +85,7 @@ private:
bool mUserDefBlend;
unsigned int mBlendFunc[2];
+ bool mModified;
// message centers
void setTexData( bool enable );