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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2008-07-10 16:47:20 +0400
commit99fdf27af92b9bd9d05c108f2c2c8a240c5536bc (patch)
tree0e7d2c4b425a5d3906a7841e5919e384e0bc27a4 /source/gameengine/Ketsji/KX_BlenderMaterial.h
parent3d7358539df4526ffc2c2bbd40cf2001c5acf374 (diff)
Sync with Apricot Game Engine
============================= * Clean up and optimizations in skinned/deformed mesh code. * Compatibility fixes and clean up in the rasterizer. * Changes related to GLSL shadow buffers which should have no effect, to keep the code in sync with apricot.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 62e96b71937..bf6d2095e7c 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -94,6 +94,7 @@ private:
BL_Material* mMaterial;
BL_Shader* mShader;
BL_BlenderShader* mBlenderShader;
+ static BL_BlenderShader *mLastBlenderShader;
KX_Scene* mScene;
BL_Texture mTextures[MAXTEX]; // texture array
bool mUserDefBlend;
@@ -106,6 +107,7 @@ private:
void ActivatGLMaterials( RAS_IRasterizer* rasty )const;
void ActivateTexGen( RAS_IRasterizer *ras ) const;
+ bool UsesLighting(RAS_IRasterizer *rasty) const;
// message centers
void setTexData( bool enable,RAS_IRasterizer *ras);