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authorBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
committerBrecht Van Lommel <brechtvanlommel@pandora.be>2009-06-09 00:08:19 +0400
commitc8b4cf92067ffeb625aa39003baf5d8f7c3f0025 (patch)
treec6c50dbc3d90a65fca6c1ca56a93e4a57cf7e154 /source/gameengine/Ketsji/KX_BlenderMaterial.h
parente93db433a086a3e739c0f4026cd500f0b595b0f1 (diff)
parentd76a6f5231c015c35123d22e1f5c3ffcdfbf9bbd (diff)
2.50:
svn merge https://svn.blender.org/svnroot/bf-blender/trunk/blender -r19820:HEAD Notes: * Game and sequencer RNA, and sequencer header are now out of date a bit after changes in trunk. * I didn't know how to port these bugfixes, most likely they are not needed anymore. * Fix "duplicate strip" always increase the user count for ipo. * IPO pinning on sequencer strips was lost during Undo.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BlenderMaterial.h')
-rw-r--r--source/gameengine/Ketsji/KX_BlenderMaterial.h16
1 files changed, 11 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_BlenderMaterial.h b/source/gameengine/Ketsji/KX_BlenderMaterial.h
index 48d4730ab07..b29f2df98db 100644
--- a/source/gameengine/Ketsji/KX_BlenderMaterial.h
+++ b/source/gameengine/Ketsji/KX_BlenderMaterial.h
@@ -24,11 +24,13 @@ class KX_BlenderMaterial : public PyObjectPlus, public RAS_IPolyMaterial
public:
// --------------------------------
KX_BlenderMaterial(
+ PyTypeObject* T=&Type
+ );
+ void Initialize(
class KX_Scene* scene,
BL_Material* mat,
bool skin,
- int lightlayer,
- PyTypeObject* T=&Type
+ int lightlayer
);
virtual ~KX_BlenderMaterial();
@@ -73,7 +75,6 @@ public:
Image * getImage (unsigned int idx) {
return (idx < MAXTEX && mMaterial) ? mMaterial->img[idx] : NULL;
}
-
// for ipos
void UpdateIPO(
MT_Vector4 rgba, MT_Vector3 specrgb,
@@ -83,6 +84,7 @@ public:
// --------------------------------
virtual PyObject* py_getattro(PyObject *attr);
+ virtual PyObject* py_getattro_dict();
virtual int py_setattro(PyObject *attr, PyObject *pyvalue);
virtual PyObject* py_repr(void) { return PyString_FromString(mMaterial->matname.ReadPtr()); }
@@ -95,7 +97,7 @@ public:
// --------------------------------
// pre calculate to avoid pops/lag at startup
- virtual void OnConstruction( );
+ virtual void OnConstruction(int layer);
static void EndFrame();
@@ -110,12 +112,16 @@ private:
bool mModified;
bool mConstructed; // if false, don't clean on exit
- void SetBlenderGLSLShader();
+ void SetBlenderGLSLShader(int layer);
void ActivatGLMaterials( RAS_IRasterizer* rasty )const;
void ActivateTexGen( RAS_IRasterizer *ras ) const;
bool UsesLighting(RAS_IRasterizer *rasty) const;
+ void GetMaterialRGBAColor(unsigned char *rgba) const;
+ Material* GetBlenderMaterial() const;
+ Scene* GetBlenderScene() const;
+ void ReleaseMaterial();
// message centers
void setTexData( bool enable,RAS_IRasterizer *ras);