diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2005-07-18 09:41:00 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2005-07-18 09:41:00 +0400 |
commit | 701b9c21fd095716fef416bb10c90c51b378e48d (patch) | |
tree | cdca1ab1b677ee4dc476136f909eaeb31e026964 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | 56a85af31d818599eeea42c6c419baf0afe08161 (diff) |
more preparations for bullet physics, and some eol issues with SCA_Joystick*
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index cde006afab5..b7b384f25e1 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -1,3 +1,6 @@ +//under visual studio the #define in KX_ConvertPhysicsObject.h is quicker for recompilation +#include "KX_ConvertPhysicsObject.h" + #ifdef USE_BULLET #include "KX_BulletPhysicsController.h" |