diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2009-04-27 09:06:24 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2009-04-27 09:06:24 +0400 |
commit | 5d1d6ad4d19cf2b76abb9ed323027f194a65e2a0 (patch) | |
tree | ea13af83a7e97cf32bb32d860ecf7d08e98d1065 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | d2ff190dfbe5606e38c515ecbd43778999a00507 (diff) |
Don't always activate a Bullet rigid body
If you want to keep a rigid body awake, please use the GUI 'No Sleeping' option for Rigid bodies.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 831f9241fec..bc5a64d36a8 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -438,8 +438,6 @@ SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode) void KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly) { - if (GetRigidBody()) - GetRigidBody()->activate(true); if (!m_bDyna) { |