diff options
author | Campbell Barton <ideasman42@gmail.com> | 2011-10-22 05:53:35 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2011-10-22 05:53:35 +0400 |
commit | 74017cb0202811587c0227b9ff50ca9ae12c9a8e (patch) | |
tree | 90b08ca608bcbe8c88c43e3e12f1021f8bc5ba64 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | 88473fd49a4f5330f8f6a932b0c9eccf28aaa459 (diff) |
header cleanup and typo's
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 6e5513991f9..3febff92e18 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -98,7 +98,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object) if (m_bSensor) { // use a different callback function for sensor object, - // bullet will not synchronize, we must do it explicitely + // bullet will not synchronize, we must do it explicitly SG_Callbacks& callbacks = gameobj->GetSGNode()->GetCallBackFunctions(); callbacks.m_updatefunc = KX_GameObject::SynchronizeTransformFunc; } |