diff options
author | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-09 22:28:30 +0400 |
commit | 89a963fb7fdff543b77de790355b9dac3019bd33 (patch) | |
tree | 4e1d2245e20f8c21625e99d771776f66c233a0de /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | de4bd55e01bc574c13977537ace1a0901dcfcaf0 (diff) |
style cleanup: comment blocks
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 10 |
1 files changed, 5 insertions, 5 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 3febff92e18..9940b400527 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -235,9 +235,9 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid) } /* This function dynamically adds the collision shape of another controller to - the current controller shape provided it is a compound shape. - The idea is that dynamic parenting on a compound object will dynamically extend the shape -*/ + * the current controller shape provided it is a compound shape. + * The idea is that dynamic parenting on a compound object will dynamically extend the shape + */ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* child) { if (child == NULL || !IsCompound()) @@ -308,8 +308,8 @@ void KX_BulletPhysicsController::AddCompoundChild(KX_IPhysicsController* chil } /* Reverse function of the above, it will remove a shape from a compound shape - provided that the former was added to the later using AddCompoundChild() -*/ + * provided that the former was added to the later using AddCompoundChild() + */ void KX_BulletPhysicsController::RemoveCompoundChild(KX_IPhysicsController* child) { if (child == NULL || !IsCompound()) |