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authorErwin Coumans <blender@erwincoumans.com>2005-08-08 21:08:42 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-08-08 21:08:42 +0400
commit29f06ad76e7c718425e61381c29aa1b985200d62 (patch)
tree9bde56dbc3bc61c2191f8d61ba862fbd207cd12b /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
parent7f98c960b530782fd0a6d34a222a8cd8d80ff35b (diff)
some more work on bullet raycast
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp10
1 files changed, 10 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index e6b85e3f42a..c7f226e0883 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -45,9 +45,19 @@ void KX_BulletPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool l
CcdPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local);
}
+
void KX_BulletPhysicsController::RelativeRotate(const MT_Matrix3x3& drot,bool local)
{
+ printf("he1\n");
+ float rotval[12];
+ drot.getValue(rotval);
+
+
+
+ printf("hi\n");
+ CcdPhysicsController::RelativeRotate(rotval,local);
}
+
void KX_BulletPhysicsController::ApplyTorque(const MT_Vector3& torque,bool local)
{
}