Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorErwin Coumans <blender@erwincoumans.com>2005-07-18 09:41:00 +0400
committerErwin Coumans <blender@erwincoumans.com>2005-07-18 09:41:00 +0400
commit701b9c21fd095716fef416bb10c90c51b378e48d (patch)
treecdca1ab1b677ee4dc476136f909eaeb31e026964 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
parent56a85af31d818599eeea42c6c419baf0afe08161 (diff)
more preparations for bullet physics, and some eol issues with SCA_Joystick*
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index cde006afab5..b7b384f25e1 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -1,3 +1,6 @@
+//under visual studio the #define in KX_ConvertPhysicsObject.h is quicker for recompilation
+#include "KX_ConvertPhysicsObject.h"
+
#ifdef USE_BULLET
#include "KX_BulletPhysicsController.h"