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authorErwin Coumans <blender@erwincoumans.com>2006-04-24 06:03:55 +0400
committerErwin Coumans <blender@erwincoumans.com>2006-04-24 06:03:55 +0400
commitc781a840b22d4142f9e9bb23d4aa2385fbaca64b (patch)
tree49e149ec1dcd0a7318dbee346e21e37545e9bbf4 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
parentd1c0a4e6d12b2a3b0a1708687056f5d3106f4595 (diff)
fixed collision sensor for dynamically created objects using Bullet physics
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 7806b77257a..e0ec09ffdd5 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -53,7 +53,7 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object)
KX_GameObject* gameobj = (KX_GameObject*) object->GetSGClientObject();
gameobj->SetPhysicsController(this,gameobj->IsDynamic());
- //GetSumoObject()->setClientObject(gameobj->getClientInfo());
+ CcdPhysicsController::setNewClientInfo(gameobj->getClientInfo());
}