diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-06-22 05:10:50 +0400 |
---|---|---|
committer | Erwin Coumans <blender@erwincoumans.com> | 2006-06-22 05:10:50 +0400 |
commit | cd5a7fbe84e0f75dbab446d9cdee7fcf4e705650 (patch) | |
tree | 8333b7fac76d8b1c6ffc985205880211cf5d8b11 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | c570e2dc0be8506bc21b7226023e079eca9bac02 (diff) |
workaround for a irregularity/bug in physics system (happens very seldom, just 1 report so far, linear velocity/AABB becomes NaN)
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index c974b9b6828..49e0e7953cb 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -144,10 +144,12 @@ void KX_BulletPhysicsController::setRigidBody(bool rigid) void KX_BulletPhysicsController::SuspendDynamics() { + GetRigidBody()->SetActivationState(DISABLE_SIMULATION); } void KX_BulletPhysicsController::RestoreDynamics() { + GetRigidBody()->SetActivationState(ACTIVE_TAG); } SG_Controller* KX_BulletPhysicsController::GetReplica(class SG_Node* destnode) |