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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-28 22:56:48 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-28 22:56:48 +0400
commite4abebfa9153a0aae6eab438b89020c1f5af42ee (patch)
tree9bb52b8a5b8bc94e0a9bca9b4a764b246528157f /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
parent5e66971dd35973d5099974a000beb15fe0905d05 (diff)
BGE: reenable object activation for static object, otherwise their physic shape is not updated when they move due to parent relation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.cpp4
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
index 891317e64a1..9e74706e1c0 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp
@@ -444,7 +444,9 @@ void KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly)
if (!m_bDyna)
{
- GetCollisionObject()->setCollisionFlags(GetRigidBody()->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
+ btCollisionObject* object = GetRigidBody();
+ object->setActivationState(ACTIVE_TAG);
+ object->setCollisionFlags(object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT);
} else
{
if (!nondynaonly)