diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-28 22:56:48 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-04-28 22:56:48 +0400 |
commit | e4abebfa9153a0aae6eab438b89020c1f5af42ee (patch) | |
tree | 9bb52b8a5b8bc94e0a9bca9b4a764b246528157f /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | 5e66971dd35973d5099974a000beb15fe0905d05 (diff) |
BGE: reenable object activation for static object, otherwise their physic shape is not updated when they move due to parent relation.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 4 |
1 files changed, 3 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index 891317e64a1..9e74706e1c0 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -444,7 +444,9 @@ void KX_BulletPhysicsController::SetSumoTransform(bool nondynaonly) if (!m_bDyna) { - GetCollisionObject()->setCollisionFlags(GetRigidBody()->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); + btCollisionObject* object = GetRigidBody(); + object->setActivationState(ACTIVE_TAG); + object->setCollisionFlags(object->getCollisionFlags() | btCollisionObject::CF_KINEMATIC_OBJECT); } else { if (!nondynaonly) |