diff options
author | Erwin Coumans <blender@erwincoumans.com> | 2006-06-19 02:10:00 +0400 |
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committer | Erwin Coumans <blender@erwincoumans.com> | 2006-06-19 02:10:00 +0400 |
commit | ec8448b88d9285624d61ce9196c7ad3643dc921e (patch) | |
tree | a8b88feac6e25d1c8aa0e45fb1a018e3b2b30e6c /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | dcbcc125824c6debc082b7ba36082602bc63f9d3 (diff) |
bugfix/workaround for problem with hard-coded collision margins being too large.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index e0ec09ffdd5..c974b9b6828 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -15,6 +15,7 @@ #include "PHY_IPhysicsEnvironment.h" + KX_BulletPhysicsController::KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna) : KX_IPhysicsController(dyna,(PHY_IPhysicsController*)this), CcdPhysicsController(ci) @@ -58,6 +59,10 @@ void KX_BulletPhysicsController::SetObject (SG_IObject* object) } +void KX_BulletPhysicsController::SetMargin (float collisionMargin) +{ + CcdPhysicsController::SetMargin(collisionMargin); +} void KX_BulletPhysicsController::RelativeTranslate(const MT_Vector3& dloc,bool local) { CcdPhysicsController::RelativeTranslate(dloc[0],dloc[1],dloc[2],local); |