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author | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-25 16:35:59 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2011-02-25 16:35:59 +0300 |
commit | bb6e7faf72ff64517db39616bae38959ecc0ed74 (patch) | |
tree | 710c3dcdc2e7fef2741840fadd950a9587f6c080 /source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | |
parent | 94f3851840d9b28d726722cf99df18f00a0ce062 (diff) |
doxygen: gameengine/Ketsji tagged.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.cpp | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp index c2fb21bf31a..74f410f05f9 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.cpp @@ -1,3 +1,6 @@ +/** \file gameengine/Ketsji/KX_BulletPhysicsController.cpp + * \ingroup ketsji + */ //under visual studio the #define in KX_ConvertPhysicsObject.h is quicker for recompilation #include "KX_ConvertPhysicsObject.h" |