diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2009-01-15 01:33:39 +0300 |
commit | 509ca83ef1d10fab4903981714cfab3719280e04 (patch) | |
tree | 0b065c5d22bb511a148db43ba260e98195f5c155 /source/gameengine/Ketsji/KX_BulletPhysicsController.h | |
parent | 00c12e09066c551e3ae8ee6da3cb85fb3bcf90f8 (diff) |
BGE patch 18065: gameobj mass writeable + setmass actuator. This patch allows to change the mass of a dynamic or rigid body object during the game. Two methods are available: in a Python script by setting the mass attribute of the game object; by logic brick with the Edit Object->Dynamics->Set Mass actuator. The mass can only be set on dynamic objects and must be a positive floating point value.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h index a50af2699bf..44fbde7054e 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h @@ -41,6 +41,7 @@ public: virtual void setPosition(const MT_Point3& pos); virtual void setScaling(const MT_Vector3& scaling); virtual MT_Scalar GetMass(); + virtual void SetMass(MT_Scalar newmass); virtual MT_Vector3 getReactionForce(); virtual void setRigidBody(bool rigid); virtual void AddCompoundChild(KX_IPhysicsController* child); |