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authorBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:25:00 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2009-04-08 20:25:00 +0400
commit370850146f5ab1af11ec3a28abd1bad2f60314a4 (patch)
tree9559a67412bb0d78ef47bf05e19850357007fc19 /source/gameengine/Ketsji/KX_BulletPhysicsController.h
parent2074128fadbfd58ea13a68cbccaa1f6771bbd710 (diff)
BGE patch #18051: add localInertia attribute to GameObject.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 44fbde7054e..9821b3fd253 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -42,6 +42,7 @@ public:
virtual void setScaling(const MT_Vector3& scaling);
virtual MT_Scalar GetMass();
virtual void SetMass(MT_Scalar newmass);
+ virtual MT_Vector3 GetLocalInertia();
virtual MT_Vector3 getReactionForce();
virtual void setRigidBody(bool rigid);
virtual void AddCompoundChild(KX_IPhysicsController* child);