diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-21 16:37:27 +0400 |
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committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-21 16:37:27 +0400 |
commit | 4ae4ecd3ce3528a3a29ebdaaab8bb2eb01c0f5bf (patch) | |
tree | 448f96f0b71ac0e444a576effcef74b55eeadb00 /source/gameengine/Ketsji/KX_BulletPhysicsController.h | |
parent | 8f17a66036012ae3f527b95ea9489afbfb212429 (diff) |
BGE patch: Optimization of bullet adaptation layer - part 1.
First batch of optimizaton of the bullet adaptation layer in the BGE.
- remove circular motion state update.
- optimization of physic adaptation layer for bullet: bypass
unecessary conversion of rotation matrix to quaternion and back.
- remove double updates during object replication.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h index 93ee03660db..2efe0474b30 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h @@ -35,7 +35,7 @@ public: virtual void SetAngularVelocity(const MT_Vector3& ang_vel,bool local); virtual void SetLinearVelocity(const MT_Vector3& lin_vel,bool local); virtual void getOrientation(MT_Quaternion& orn); - virtual void setOrientation(const MT_Quaternion& orn); + virtual void setOrientation(const MT_Matrix3x3& orn); virtual void setPosition(const MT_Point3& pos); virtual void setScaling(const MT_Vector3& scaling); virtual MT_Scalar GetMass(); |