diff options
author | Campbell Barton <ideasman42@gmail.com> | 2009-04-14 16:34:39 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2009-04-14 16:34:39 +0400 |
commit | 3511f8ef9fe6a2a6491fbae3a44a407f280a19e0 (patch) | |
tree | 886dfd87cd3b9b05245f8e900f2e98c82ff376a2 /source/gameengine/Ketsji/KX_BulletPhysicsController.h | |
parent | 1bc31fc7f901334f0ed20317985b2a84d51714ca (diff) |
BGE Physics
Clamp objects min/max velocity.
Accessed with bullet physics from the advanced button with dynamic and rigid body objects.
- useful for preventing unstable physics in cases where objects move too fast.
- can add linear velocity with the motion actuator to give smooth motion transitions, without moving too fast.
- minimum velocity means objects don't stop moving.
- python scripts can adjust these values speedup or throttle velocity in the existing direction.
Also made copy properties from an object with no properties work (in case you want to clear all props)
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.h | 6 |
1 files changed, 5 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h index 9821b3fd253..b39098206f7 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h @@ -56,7 +56,11 @@ public: virtual SG_Controller* GetReplica(class SG_Node* destnode); virtual MT_Scalar GetRadius(); - + + virtual float GetLinVelocityMin(); + virtual void SetLinVelocityMin(float val); + virtual float GetLinVelocityMax(); + virtual void SetLinVelocityMax(float val); virtual void SetSumoTransform(bool nondynaonly); // todo: remove next line ! |