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authorCampbell Barton <ideasman42@gmail.com>2013-01-23 11:26:39 +0400
committerCampbell Barton <ideasman42@gmail.com>2013-01-23 11:26:39 +0400
commit69ddc5eb99d36c7d2cf86a7537a3784d3c72777e (patch)
tree2346cd60891c2015fc59a30576d0c99b072712cc /source/gameengine/Ketsji/KX_BulletPhysicsController.h
parent4544c234f5baf386eae9ffd98994f9905a285aaa (diff)
make bullet optional again
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 4813b39a34e..aa42bf61a78 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -8,7 +8,7 @@
#include "KX_IPhysicsController.h"
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
#include "CcdPhysicsController.h"
#endif
@@ -25,7 +25,7 @@ private:
btCollisionShape* m_bulletChildShape;
public:
-#ifdef USE_BULLET
+#ifdef WITH_BULLET
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool character, bool compound);
virtual ~KX_BulletPhysicsController ();
#endif