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authorBenoit Bolsee <benoit.bolsee@online.be>2008-07-19 14:27:52 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-07-19 14:27:52 +0400
commit7e990de294910cb528227cdb004414558b951890 (patch)
treed3818b5cb9a99fbeed9244e213f608bfa2d61762 /source/gameengine/Ketsji/KX_BulletPhysicsController.h
parent9ed079bf5cbe8a5a371190a8dedec970bcbd3ac2 (diff)
BGE bug fix (good for 2.47): remove static-static collision messages on the console since previous SetParent fix. The physical object is set to static+ghost while the object is parented. This behavior will be made optional in a future release. The DisableDynamics actuator will also make the object static except that the ghost/non-ghost flag is preserved.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h2
1 files changed, 2 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 6f048deb16b..3d7c7e5b030 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -9,6 +9,8 @@ class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysi
{
private:
int m_savedCollisionFlags;
+ short int m_savedCollisionFilterGroup;
+ short int m_savedCollisionFilterMask;
public:
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna);