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authorCampbell Barton <ideasman42@gmail.com>2010-10-10 11:01:56 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-10-10 11:01:56 +0400
commitf49fc58df63d42ab451380ea92e55b1265d14e4e (patch)
tree026f338d863a838844ba443f39056c01aa3be004 /source/gameengine/Ketsji/KX_BulletPhysicsController.h
parentd420d09da982e1a874ffe2b0612b8fdd0afc980e (diff)
enable building the game engine without bullet for scons & cmake
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r--source/gameengine/Ketsji/KX_BulletPhysicsController.h5
1 files changed, 4 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
index 48a3c98ff81..a3e8fafec1d 100644
--- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h
+++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h
@@ -3,7 +3,9 @@
#include "KX_IPhysicsController.h"
+#ifdef USE_BULLET
#include "CcdPhysicsController.h"
+#endif
class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController
{
@@ -18,9 +20,10 @@ private:
btCollisionShape* m_bulletChildShape;
public:
+#ifdef USE_BULLET
KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna, bool sensor, bool compound);
virtual ~KX_BulletPhysicsController ();
-
+#endif
///////////////////////////////////
// KX_IPhysicsController interface
////////////////////////////////////