diff options
author | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-18 18:40:24 +0400 |
---|---|---|
committer | Benoit Bolsee <benoit.bolsee@online.be> | 2008-07-18 18:40:24 +0400 |
commit | a397b4b82fb9c658bb9e034e96692b9e5af5819a (patch) | |
tree | 75e8fd2dca8f95ebcd97c1af11f96f88086e0d10 /source/gameengine/Ketsji/KX_BulletPhysicsController.h | |
parent | 6786c517af25234de320fc459252390e4454d85f (diff) |
BGE bug fix (good for 2.47): SetParent actuator did not work on dynamic objects. Dynamics will now be disabled automatically and the object will be set ghost for the duration of the parenting; this is to avoid static interaction with the parent object. The dynamic state is restored when the parenting is removed with RemoveParent actuator. This fix also applies to setParent() and removeParent() python functions.
Diffstat (limited to 'source/gameengine/Ketsji/KX_BulletPhysicsController.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_BulletPhysicsController.h | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_BulletPhysicsController.h b/source/gameengine/Ketsji/KX_BulletPhysicsController.h index 0853755dffa..6f048deb16b 100644 --- a/source/gameengine/Ketsji/KX_BulletPhysicsController.h +++ b/source/gameengine/Ketsji/KX_BulletPhysicsController.h @@ -7,7 +7,8 @@ class KX_BulletPhysicsController : public KX_IPhysicsController ,public CcdPhysicsController { - +private: + int m_savedCollisionFlags; public: KX_BulletPhysicsController (const CcdConstructionInfo& ci, bool dyna); @@ -39,7 +40,7 @@ public: virtual void resolveCombinedVelocities(float linvelX,float linvelY,float linvelZ,float angVelX,float angVelY,float angVelZ); - virtual void SuspendDynamics(); + virtual void SuspendDynamics(bool ghost); virtual void RestoreDynamics(); virtual SG_Controller* GetReplica(class SG_Node* destnode); |