diff options
author | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-16 03:31:38 +0300 |
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committer | Jorge Bernal <jbernalmartinez@gmail.com> | 2015-12-16 03:53:48 +0300 |
commit | 0c19a043e8198018ae794145fc4f1e78d5f00923 (patch) | |
tree | 3758688cd3639adcd50b0ce298bdf758b890e4f9 /source/gameengine/Ketsji/KX_Camera.cpp | |
parent | 5b331150709616fc5aee9c1af228d48175032ea0 (diff) |
BGE Ketsji clean-up: double-promotion warnings
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_Camera.cpp | 34 |
1 files changed, 17 insertions, 17 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp index 644c71a68e4..76c7b4a222c 100644 --- a/source/gameengine/Ketsji/KX_Camera.cpp +++ b/source/gameengine/Ketsji/KX_Camera.cpp @@ -318,21 +318,21 @@ void KX_Camera::ExtractFrustumSphere() MT_Matrix4x4 clip_camcs_matrix = m_projection_matrix; clip_camcs_matrix.invert(); - if (m_projection_matrix[3][3] == MT_Scalar(0.0)) + if (m_projection_matrix[3][3] == MT_Scalar(0.0f)) { // frustrum projection // detect which of the corner of the far clipping plane is the farthest to the origin MT_Vector4 nfar; // far point in device normalized coordinate MT_Point3 farpoint; // most extreme far point in camera coordinate MT_Point3 nearpoint;// most extreme near point in camera coordinate - MT_Point3 farcenter(0.0, 0.0, 0.0);// center of far cliping plane in camera coordinate - MT_Scalar F=-1.0, N; // square distance of far and near point to origin + MT_Point3 farcenter(0.0f, 0.0f, 0.0f);// center of far cliping plane in camera coordinate + MT_Scalar F=-1.0f, N; // square distance of far and near point to origin MT_Scalar f, n; // distance of far and near point to z axis. f is always > 0 but n can be < 0 MT_Scalar e, s; // far and near clipping distance (<0) MT_Scalar c; // slope of center line = distance of far clipping center to z axis / far clipping distance MT_Scalar z; // projection of sphere center on z axis (<0) // tmp value - MT_Vector4 npoint(1.0, 1.0, 1.0, 1.0); + MT_Vector4 npoint(1.0f, 1.0f, 1.0f, 1.0f); MT_Vector4 hpoint; MT_Point3 point; MT_Scalar len; @@ -354,9 +354,9 @@ void KX_Camera::ExtractFrustumSphere() farcenter += point; } // the far center is the average of the far clipping points - farcenter *= 0.25; + farcenter *= 0.25f; // the extreme near point is the opposite point on the near clipping plane - nfar.setValue(-nfar[0], -nfar[1], -1.0, 1.0); + nfar.setValue(-nfar[0], -nfar[1], -1.0f, 1.0f); nfar = clip_camcs_matrix*nfar; nearpoint.setValue(nfar[0]/nfar[3], nfar[1]/nfar[3], nfar[2]/nfar[3]); // this is a frustrum projection @@ -373,7 +373,7 @@ void KX_Camera::ExtractFrustumSphere() n = f*s/e - MT_Point2(nearpoint[0]-farxy[0], nearpoint[1]-farxy[1]).length(); c = MT_Point2(farcenter[0], farcenter[1]).length()/e; // the big formula, it simplifies to (F-N)/(2(e-s)) for the symmetric case - z = (F-N)/(2.0*(e-s+c*(f-n))); + z = (F-N)/(2.0f*(e-s+c*(f-n))); m_frustum_center = MT_Point3(farcenter[0]*z/e, farcenter[1]*z/e, z); m_frustum_radius = m_frustum_center.distance(farpoint); } @@ -381,7 +381,7 @@ void KX_Camera::ExtractFrustumSphere() { // orthographic projection // The most extreme points on the near and far plane. (normalized device coords) - MT_Vector4 hnear(1.0, 1.0, 1.0, 1.0), hfar(-1.0, -1.0, -1.0, 1.0); + MT_Vector4 hnear(1.0f, 1.0f, 1.0f, 1.0f), hfar(-1.0f, -1.0f, -1.0f, 1.0f); // Transform to hom camera local space hnear = clip_camcs_matrix*hnear; @@ -392,12 +392,12 @@ void KX_Camera::ExtractFrustumSphere() MT_Point3 farpoint(hfar[0]/hfar[3], hfar[1]/hfar[3], hfar[2]/hfar[3]); // just use mediant point - m_frustum_center = (farpoint + nearpoint)*0.5; + m_frustum_center = (farpoint + nearpoint)*0.5f; m_frustum_radius = m_frustum_center.distance(farpoint); } // Transform to world space. m_frustum_center = GetCameraToWorld()(m_frustum_center); - m_frustum_radius /= fabs(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]); + m_frustum_radius /= fabsf(NodeGetWorldScaling()[NodeGetWorldScaling().closestAxis()]); m_set_frustum_center = true; } @@ -408,7 +408,7 @@ bool KX_Camera::PointInsideFrustum(const MT_Point3& x) for ( unsigned int i = 0; i < 6 ; i++ ) { - if (m_planes[i][0] * x[0] + m_planes[i][1] * x[1] + m_planes[i][2] * x[2] + m_planes[i][3] < 0.0) + if (m_planes[i][0] * x[0] + m_planes[i][1] * x[1] + m_planes[i][2] * x[2] + m_planes[i][3] < 0.0f) return false; } return true; @@ -426,7 +426,7 @@ int KX_Camera::BoxInsideFrustum(const MT_Point3 *box) // 8 box vertices. for (unsigned int v = 0; v < 8 ; v++) { - if (m_planes[p][0] * box[v][0] + m_planes[p][1] * box[v][1] + m_planes[p][2] * box[v][2] + m_planes[p][3] < 0.0) + if (m_planes[p][0] * box[v][0] + m_planes[p][1] * box[v][1] + m_planes[p][2] * box[v][2] + m_planes[p][3] < 0.0f) behindCount++; } @@ -463,7 +463,7 @@ int KX_Camera::SphereInsideFrustum(const MT_Point3& center, const MT_Scalar &rad for (p = 0; p < 6; p++) { distance = m_planes[p][0]*center[0] + m_planes[p][1]*center[1] + m_planes[p][2]*center[2] + m_planes[p][3]; - if (fabs(distance) <= radius) + if (fabsf(distance) <= radius) intersect = INTERSECT; else if (distance < -radius) return OUTSIDE; @@ -781,7 +781,7 @@ PyObject *KX_Camera::pyattr_get_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attr float lens = self->m_camdata.m_lens; float width = self->m_camdata.m_sensor_x; - float fov = 2.0 * atan(0.5 * width / lens); + float fov = 2.0f * atanf(0.5f * width / lens); return PyFloat_FromDouble(fov * MT_DEGS_PER_RAD); } @@ -790,14 +790,14 @@ int KX_Camera::pyattr_set_fov(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, P { KX_Camera* self = static_cast<KX_Camera*>(self_v); float fov = PyFloat_AsDouble(value); - if (fov <= 0.0) { + if (fov <= 0.0f) { PyErr_SetString(PyExc_AttributeError, "camera.fov = float: KX_Camera, expected a float greater than zero"); return PY_SET_ATTR_FAIL; } fov *= MT_RADS_PER_DEG; float width = self->m_camdata.m_sensor_x; - float lens = width / (2.0 * tan(0.5 * fov)); + float lens = width / (2.0f * tanf(0.5f * fov)); self->m_camdata.m_lens= lens; self->m_set_projection_matrix = false; @@ -1065,7 +1065,7 @@ KX_PYMETHODDEF_DOC_O(KX_Camera, getScreenPosition, vect[0] = (win[0] - viewport[0]) / viewport[2]; vect[1] = (win[1] - viewport[1]) / viewport[3]; - vect[1] = 1.0 - vect[1]; //to follow Blender window coordinate system (Top-Down) + vect[1] = 1.0f - vect[1]; //to follow Blender window coordinate system (Top-Down) PyObject *ret = PyTuple_New(2); if (ret) { |