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authorBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 00:06:48 +0300
committerBenoit Bolsee <benoit.bolsee@online.be>2008-11-01 00:06:48 +0300
commit77b4c66cc3de461fdd0074e46a3a77de1fd83447 (patch)
treea88c94c61ef781b39770d7dd761e97fb7c2614de /source/gameengine/Ketsji/KX_Camera.cpp
parent858581369342466b557019b5530d4c0e389fe707 (diff)
Preparation to VideoTexture: everything but the VideoTexture module itself.
Rename PHY_GetActiveScene() to KX_GetActiveScene(): more logical name Add KX_GetActiveEngine() new KX_KetsjiEngine::GetClockTime(void) to return current render frame time: if the CPU does not keep up with the frame rate, up to 5 consecutive logic frames are processed between each render frame, so that the logic system stays accurate even if the graphic system is slow. For the video texture module, it is important to stay in sync with the render frame: no need to update the texture for logic frame. BL_Texture::swapTexture(): texture id manipulation BL_Texture::getTex() : return material texture Enable video support in ffmpeg for Linux.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index 3830d422138..53b3e348a36 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -793,7 +793,7 @@ KX_PYMETHODDEF_DOC(KX_Camera, setOnTop,
{
class KX_Scene* scene;
- scene = PHY_GetActiveScene();
+ scene = KX_GetActiveScene();
MT_assert(scene);
scene->SetCameraOnTop(this);
Py_Return;