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authorMitchell Stokes <mogurijin@gmail.com>2013-04-07 04:13:04 +0400
committerMitchell Stokes <mogurijin@gmail.com>2013-04-07 04:13:04 +0400
commit7bdb7331b586b5f4424a17d23275389673c18603 (patch)
treed072cc15cd23aa4bed73cd7fc65766fcbcbfbcb1 /source/gameengine/Ketsji/KX_Camera.cpp
parentef57e50acfb5a3b4c4503a0b918497e31dd41124 (diff)
BGE: KX_Camera.getScreenVect() was using glReadPixels to get a depth value, which was causing a sync event between the gpu and cpu. glReadPixels was always returning 0, so I removed it and set depth to be a constant 0.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp3
1 files changed, 2 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index e56dbfdcac8..0cd06a7b6eb 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -1018,7 +1018,8 @@ KX_PYMETHODDEF_DOC_VARARGS(KX_Camera, getScreenVect,
vect[0] += viewport[0];
vect[1] += viewport[1];
- glReadPixels(x, y, 1, 1, GL_DEPTH_COMPONENT, GL_FLOAT, &vect[2]);
+ vect[2] = 0.f;
+
gluUnProject(vect[0], vect[1], vect[2], modelmatrix, projmatrix, viewport, &win[0], &win[1], &win[2]);
campos = this->GetCameraLocation();