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authorCampbell Barton <ideasman42@gmail.com>2009-04-22 16:16:41 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-22 16:16:41 +0400
commita8592d09d0173bab0e3eb66a315146e164cf14a4 (patch)
treef73a0f025a2a673ad3d9f22273d02f72225e1e52 /source/gameengine/Ketsji/KX_Camera.cpp
parentc09b1a985c29e59736eef619e2dae1a1dcf2d73a (diff)
BGE C++ API
Some functions used ProcessReplica(replica); others replica->ProcessReplica() Use the second method everywhere so the PyObjectPlus's ProcessReplica() can be called from its subclasses. Note that PyObjectPlus's ProcessReplica isnt used yet.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.cpp7
1 files changed, 1 insertions, 6 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.cpp b/source/gameengine/Ketsji/KX_Camera.cpp
index f84ce23b7dd..e1784a4cd37 100644
--- a/source/gameengine/Ketsji/KX_Camera.cpp
+++ b/source/gameengine/Ketsji/KX_Camera.cpp
@@ -72,15 +72,10 @@ CValue* KX_Camera::GetReplica()
// this will copy properties and so on...
CValue::AddDataToReplica(replica);
- ProcessReplica(replica);
+ replica->ProcessReplica();
return replica;
}
-
-void KX_Camera::ProcessReplica(KX_Camera* replica)
-{
- KX_GameObject::ProcessReplica(replica);
-}
MT_Transform KX_Camera::GetWorldToCamera() const
{