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authorBenoit Bolsee <benoit.bolsee@online.be>2008-04-15 00:54:20 +0400
committerBenoit Bolsee <benoit.bolsee@online.be>2008-04-15 00:54:20 +0400
commit566053319a47119bf718154f800659f9f0b86472 (patch)
treedecf82225fcbd22e9c7f937b53af02b4ad04911c /source/gameengine/Ketsji/KX_Camera.h
parent0b8b4369c9dbfd9f0048b54a74bf3669919e7f0f (diff)
fix BGE bug #8309: After Parent Object added to the visual layer, Child Camera won't follow.
This bug fix is made of two parts: 1) It's now possible to dynamically add a camera. 2) Empty camera name on a SetCamera actuator now points to the actuator's parent object if this object is a camera. This trick is useful to make current a dynamically created camera: just add a SetCamera actuator on the camera itself and leave the name empty. Later, when the camera is added in the scene with an AddObject actuator, either directly or via a parent object, you just need to activate the actuator to make the newly created camera current. If you set a name on a SetCamera actuator, it will always point to the original camera, even after replication.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h18
1 files changed, 18 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 34a3d2f2653..08f2bf3d1c1 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -134,6 +134,24 @@ public:
KX_Camera(void* sgReplicationInfo,SG_Callbacks callbacks,const RAS_CameraData& camdata, bool frustum_culling = true, PyTypeObject *T = &Type);
virtual ~KX_Camera();
+ /**
+ * Inherited from CValue -- return a new copy of this
+ * instance allocated on the heap. Ownership of the new
+ * object belongs with the caller.
+ */
+ virtual CValue*
+ GetReplica(
+ );
+
+ /**
+ * Inherited from CValue -- Makes sure any internal
+ * data owned by this class is deep copied. Called internally
+ */
+ virtual void
+ ProcessReplica(
+ KX_Camera* replica
+ );
+
MT_Transform GetWorldToCamera() const;
MT_Transform GetCameraToWorld() const;