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authorCampbell Barton <ideasman42@gmail.com>2010-07-25 05:45:53 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-07-25 05:45:53 +0400
commit885bbe699976318a6d90441d46dc0cd43e16d4a2 (patch)
tree6d5994314d0f5035674ba3dde0cc1a264abe5bb6 /source/gameengine/Ketsji/KX_Camera.h
parent9d97123f90bbe0f7fed9f7cd0b000e1a3f9a610a (diff)
from Luca's recent commit noticed there are more typo's: lenght -> length
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 406ee1d0764..ad2460d34ef 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -51,7 +51,7 @@ class KX_Camera : public KX_GameObject
Py_Header;
protected:
friend class KX_Scene;
- /** Camera parameters (clips distances, focal lenght). These
+ /** Camera parameters (clips distances, focal length). These
* params are closely tied to Blender. In the gameengine, only the
* projection and modelview matrices are relevant. There's a
* conversion being done in the engine class. Why is it stored