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authorKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-22 04:26:34 +0400
committerKester Maddock <Christopher.Maddock.1@uni.massey.ac.nz>2004-07-22 04:26:34 +0400
commitb453cd0715014b3645d1913ac8a1130d86e97e21 (patch)
tree9611c34bce76c0ad0d3fb80b20684e5c23d1844f /source/gameengine/Ketsji/KX_Camera.h
parent6ce57a706f08d431ab9f8586e106ae545ba861ac (diff)
Fix bug #1460: Camera IPOs Broken (Gameengine)
The camera IPO was not invalidating the cached projection matrix.
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r--source/gameengine/Ketsji/KX_Camera.h6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h
index 103c47fc3d6..52ae64efbfb 100644
--- a/source/gameengine/Ketsji/KX_Camera.h
+++ b/source/gameengine/Ketsji/KX_Camera.h
@@ -158,6 +158,12 @@ public:
/** returns true if this camera has been set a projection matrix. */
bool hasValidProjectionMatrix() const;
+ /** Sets the validity of the projection matrix. Call this if you change camera
+ data (eg lens, near plane, far plane) and require the projection matrix to be
+ recalculated.
+ */
+ void InvalidateProjectionMatrix(bool valid = false);
+
/** Gets the modelview matrix that is used by the rasterizer.
* @warning If the Camera is a dynamic object then this method may return garbage. Use GetCameraToWorld() instead.
*/