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author | Antony Riakiotakis <kalast@gmail.com> | 2015-06-10 19:38:23 +0300 |
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committer | Antony Riakiotakis <kalast@gmail.com> | 2015-06-10 19:38:23 +0300 |
commit | 080cf9332bc9d71e0e14326bc8efdf06b738dea1 (patch) | |
tree | e8531a509dca4d8253aa19d89edc68152421f9e5 /source/gameengine/Ketsji/KX_Camera.h | |
parent | 6d495cc4ef071171ff0686b2be898a41e05b8051 (diff) | |
parent | 9676642cc94599b3419c9aaa5cf1aae2fbbd235f (diff) |
Merge branch 'gooseberry' into temp_motionpathstemp_motionpaths
Conflicts:
source/blender/blenkernel/intern/object.c
Diffstat (limited to 'source/gameengine/Ketsji/KX_Camera.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_Camera.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_Camera.h b/source/gameengine/Ketsji/KX_Camera.h index 454c4a54ec1..eeb836c44b8 100644 --- a/source/gameengine/Ketsji/KX_Camera.h +++ b/source/gameengine/Ketsji/KX_Camera.h @@ -192,7 +192,7 @@ public: void InvalidateProjectionMatrix(bool valid = false); /** Gets the modelview matrix that is used by the rasterizer. - * \warning If the Camera is a dynamic object then this method may return garbage. Use GetCameraToWorld() instead. + * \warning If the Camera is a dynamic object then this method may return garbage. Use GetWorldToCamera() instead. */ const MT_Matrix4x4& GetModelviewMatrix() const; |