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authorCampbell Barton <ideasman42@gmail.com>2010-04-17 19:47:00 +0400
committerCampbell Barton <ideasman42@gmail.com>2010-04-17 19:47:00 +0400
commit392e1da1790d252f0f156379c1d5507959a4e17a (patch)
tree815d4055f1baada104f9843b05cd87b60b5c0fa2 /source/gameengine/Ketsji/KX_CameraActuator.cpp
parent3afd8d6cc859255d0b52081fbee91b6c6a012b4c (diff)
bugfix and cleanup
- BGE Shader.setSampler(name, index): index range check was wrong. - Compositor check for an invalid channel was incorrect. - getting the center of selected verts used an uninitalized z axis. - do_init_render_material() used && rather then & when testing for MA_TRANSP. - weight paint activate flipped bone used && rather then & for flag checking.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index f9ec503478c..191ffeb66bd 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -380,7 +380,7 @@ PyTypeObject KX_CameraActuator::Type = {
};
PyMethodDef KX_CameraActuator::Methods[] = {
- {NULL,NULL,NULL,NULL} //Sentinel
+ {NULL, NULL} //Sentinel
};
PyAttributeDef KX_CameraActuator::Attributes[] = {