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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
commit | 9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch) | |
tree | fdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/gameengine/Ketsji/KX_CameraActuator.cpp | |
parent | 1f928833f3677fa47a10099205c9f7ffa9adfadb (diff) |
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 361fe3326f5..1db8641376e 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -210,7 +210,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis) bool KX_CameraActuator::Update(double curtime, bool frame) { - /* wondering... is it really neccesary/desirable to suppress negative */ + /* wondering... is it really necessary/desirable to suppress negative */ /* events here? */ bool bNegativeEvent = IsNegativeEvent(); RemoveAllEvents(); |