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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
commit9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch)
treefdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/gameengine/Ketsji/KX_CameraActuator.cpp
parent1f928833f3677fa47a10099205c9f7ffa9adfadb (diff)
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 361fe3326f5..1db8641376e 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -210,7 +210,7 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
bool KX_CameraActuator::Update(double curtime, bool frame)
{
- /* wondering... is it really neccesary/desirable to suppress negative */
+ /* wondering... is it really necessary/desirable to suppress negative */
/* events here? */
bool bNegativeEvent = IsNegativeEvent();
RemoveAllEvents();