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authorCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-10-22 12:15:51 +0400
commitddc2dbc2a47ed2439a62e82ad6fba7d8c9dcae28 (patch)
treea7ca593a96652e6f0a784b5c6e37ab2c35b07159 /source/gameengine/Ketsji/KX_CameraActuator.cpp
parent30fd258a0b407419a369fbb2818c49df6b70968e (diff)
style cleanup
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp34
1 files changed, 17 insertions, 17 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 9ca1ec59a0b..daa3e232423 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -143,9 +143,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
}
if (axis==3) {
cox= 0; coy= 1; coz= 2; /* Y op -Z tr */
- vec[0]= -vec[0];
- vec[1]= -vec[1];
- vec[2]= -vec[2];
+ vec[0] = -vec[0];
+ vec[1] = -vec[1];
+ vec[2] = -vec[2];
}
if (axis==4) {
cox= 1; coy= 0; coz= 2; /* */
@@ -154,9 +154,9 @@ static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
cox= 2; coy= 1; coz= 0; /* Y up X tr */
}
- mat[coz][0]= vec[0];
- mat[coz][1]= vec[1];
- mat[coz][2]= vec[2];
+ mat[coz][0] = vec[0];
+ mat[coz][1] = vec[1];
+ mat[coz][2] = vec[2];
if (normalize_v3((float *)mat[coz]) == 0.f) {
/* this is a very abnormal situation: the camera has reach the object center exactly
* We will choose a completely arbitrary direction */
@@ -303,9 +303,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 5: minimum / maximum afstand */
- rc[0]= (lookat[0]-from[0]);
- rc[1]= (lookat[1]-from[1]);
- rc[2]= (lookat[2]-from[2]);
+ rc[0] = (lookat[0]-from[0]);
+ rc[1] = (lookat[1]-from[1]);
+ rc[2] = (lookat[2]-from[2]);
distsq = rc[0]*rc[0] + rc[1]*rc[1] + rc[2]*rc[2];
if (distsq > maxdistsq) {
@@ -325,9 +325,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
/* CONSTRAINT 7: track to schaduw */
- rc[0]= (lookat[0]-from[0]);
- rc[1]= (lookat[1]-from[1]);
- rc[2]= (lookat[2]-from[2]);
+ rc[0] = (lookat[0]-from[0]);
+ rc[1] = (lookat[1]-from[1]);
+ rc[2] = (lookat[2]-from[2]);
Kx_VecUpMat3(rc, mat, 3); /* y up Track -z */
@@ -337,9 +337,9 @@ bool KX_CameraActuator::Update(double curtime, bool frame)
obj->NodeSetLocalPosition(from);
- actormat[0][0]= mat[0][0]; actormat[0][1]= mat[1][0]; actormat[0][2]= mat[2][0];
- actormat[1][0]= mat[0][1]; actormat[1][1]= mat[1][1]; actormat[1][2]= mat[2][1];
- actormat[2][0]= mat[0][2]; actormat[2][1]= mat[1][2]; actormat[2][2]= mat[2][2];
+ actormat[0][0] = mat[0][0]; actormat[0][1] = mat[1][0]; actormat[0][2] = mat[2][0];
+ actormat[1][0] = mat[0][1]; actormat[1][1] = mat[1][1]; actormat[1][2] = mat[2][1];
+ actormat[2][0] = mat[0][2]; actormat[2][1] = mat[1][2]; actormat[2][2] = mat[2][2];
obj->NodeSetLocalOrientation(actormat);
return true;
@@ -396,7 +396,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
- KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
if (self->m_ob==NULL)
Py_RETURN_NONE;
else
@@ -405,7 +405,7 @@ PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUT
int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef, PyObject *value)
{
- KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
+ KX_CameraActuator* self = static_cast<KX_CameraActuator*>(self_v);
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true, "actuator.object = value: KX_CameraActuator"))