Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorCampbell Barton <ideasman42@gmail.com>2009-04-15 08:34:27 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-15 08:34:27 +0400
commitefb7dd86ff001efe26fba1caef70a87806d138f6 (patch)
treebbb3f8a9e12b729040e723c6ead623a19cceb28b /source/gameengine/Ketsji/KX_CameraActuator.cpp
parent4fe917ba2607f79cd60bbe373ef06d8e8c8aeacd (diff)
Fix for own recent reference count error.
- The armature weakref list was being incref'd twice then decrefed twice (incref and decref were used incorrectly), now only once. My 'fix' broke this. - In bpy_pydriver_create_dict the 2 refs added from running PyDict_SetItemString twice were undone when clearing the dictionary (added comment) - changed Py_XDECREF to Py_DECREF int BPY_pyconstraint_update and BPY_pyconstraint_target, Py_XDECREF checs for NULL value which would have crashed blender before it got to Py_XDECREF anyway. - after every error is reported (PyErr_Print), remove sys.last_traceback and clear the error, I found this fixed certain crashes (usually when starting the game engine or exiting blender), so best do this all the time. - header_text.c, CcdPhysicsEnvironment.cpp, KX_CameraActuator.cpp - remove some warnings.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 0118e490773..329d31cfa25 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -611,7 +611,7 @@ int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF
if (self->m_ob)
self->m_ob->UnregisterActuator(self);
- if (self->m_ob = (SCA_IObject*)gameobj)
+ if ((self->m_ob = (SCA_IObject*)gameobj))
self->m_ob->RegisterActuator(self);
return 0;