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author | Ton Roosendaal <ton@blender.org> | 2009-04-07 11:46:58 +0400 |
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committer | Ton Roosendaal <ton@blender.org> | 2009-04-07 11:46:58 +0400 |
commit | 6b1ccddc0d921d096d42f5fa866ad444606da1c5 (patch) | |
tree | 527ff0d41932f72942480f6162b0fec1dc4534ae /source/gameengine/Ketsji/KX_CameraActuator.cpp | |
parent | 885fa49aa4cd49a552bfe6210e3cb4701c4a5d04 (diff) |
bugfix #18196
Halos for objects (not particles) can get texture color, but they skipped
the alpha mapt-to channel when that was set. Actually bug from ehh 1995!
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
0 files changed, 0 insertions, 0 deletions