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authorCampbell Barton <ideasman42@gmail.com>2012-12-11 18:29:01 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-12-11 18:29:01 +0400
commit7c699a217ae8bb98ead02923334db7dd105bf1b5 (patch)
treeb941ed3827d6a1cde6854b758d21d4cfdc6d1ee1 /source/gameengine/Ketsji/KX_CameraActuator.cpp
parente2f0a1e4db1ac13f20bc540ef3c7268676e14a30 (diff)
define the size of matrix args for both rows/cols.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 59ca0d8d326..792a0759b59 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -115,7 +115,7 @@ void KX_CameraActuator::Relink(CTR_Map<CTR_HashedPtr, void*> *obj_map)
/* copied from blender BLI_math ... don't know if there's an equivalent */
-static void Kx_VecUpMat3(float vec[3], float mat[][3], short axis)
+static void Kx_VecUpMat3(float vec[3], float mat[3][3], short axis)
{
// Construct a camera matrix s.t. the specified axis