Welcome to mirror list, hosted at ThFree Co, Russian Federation.

git.blender.org/blender.git - Unnamed repository; edit this file 'description' to name the repository.
summaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-09-23 22:50:56 +0400
committerTamito Kajiyama <rd6t-kjym@asahi-net.or.jp>2012-09-23 22:50:56 +0400
commita42ba82f638e481d7fd3c3ed2ba05c331ef6717e (patch)
tree81a2b9221799707b49b74a5df8bb3ff964ba78bd /source/gameengine/Ketsji/KX_CameraActuator.cpp
parent7afbdff1b6c348227e652e1c3071ab7ba7c91c44 (diff)
parenta73dd3476e7d180d3320afc04d218ce22f2f3bfc (diff)
Merged changes in the trunk up to revision 50829.
Conflicts resolved: source/blender/blenloader/intern/readfile.c source/blender/render/intern/source/convertblender.c source/blender/render/intern/source/pipeline.c Also addressed code inconsistency due to changes in the trunk revision 50628 (color management with OCIO) and 50806 (UV project material). OCIO-related changes are marked OCIO_TODO as in some other files modified in revision 50628.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 4c63afa7f3e..9ca1ec59a0b 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -394,7 +394,7 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
{NULL}
};
-PyObject* KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
+PyObject *KX_CameraActuator::pyattr_get_object(void *self_v, const KX_PYATTRIBUTE_DEF *attrdef)
{
KX_CameraActuator* self= static_cast<KX_CameraActuator*>(self_v);
if (self->m_ob==NULL)
@@ -412,7 +412,7 @@ int KX_CameraActuator::pyattr_set_object(void *self_v, const KX_PYATTRIBUTE_DEF
return PY_SET_ATTR_FAIL; // ConvertPythonToGameObject sets the error
if (self->m_ob)
- self->m_ob->UnregisterActuator(self);
+ self->m_ob->UnregisterActuator(self);
if ((self->m_ob = (SCA_IObject*)gameobj))
self->m_ob->RegisterActuator(self);