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authorCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-04-03 18:51:06 +0400
commitfd2b1156783d52dbb7c93c53fe008d9e14cbffdd (patch)
tree3578443cee384e883450b35480244a0c46aaf34b /source/gameengine/Ketsji/KX_CameraActuator.cpp
parente30cb79aaa8d9a25b66c57aa08fb79bf591b6be4 (diff)
Python BGE API
- Initialize python types with PyType_Ready, which adds methods to the type dictionary. - use Pythons get/setattro (uses a python string for the attribute rather then char*). Using basic C strings seems nice but internally python converts them to python strings and discards them for most functions that accept char arrays. - Method lookups use the PyTypes dictionary (should be faster then Py_FindMethod) - Renamed __getattr -> py_base_getattro, _getattr -> py_getattro, __repr -> py_base_repr, py_delattro, py_getattro_self etc. From here is possible to put all the parent classes methods into each python types dictionary to avoid nested lookups (api has 4 levels of lookups in some places), tested this but its not ready yet. Simple tests for getting a method within a loop show this to be between 0.5 and 3.2x faster then using Py_FindMethod()
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.cpp34
1 files changed, 19 insertions, 15 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp
index 08afa2853c3..354143f1e69 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.cpp
+++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp
@@ -371,18 +371,21 @@ bool KX_CameraActuator::string2axischoice(const char *axisString)
/* Integration hooks ------------------------------------------------------- */
PyTypeObject KX_CameraActuator::Type = {
- PyObject_HEAD_INIT(&PyType_Type)
+ PyObject_HEAD_INIT(NULL)
0,
"KX_CameraActuator",
sizeof(KX_CameraActuator),
0,
PyDestructor,
0,
- __getattr,
- __setattr,
0,
- __repr,
- 0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
+ 0,
+ 0,
+ py_base_repr,
+ 0,0,0,0,0,0,
+ py_base_getattro,
+ py_base_setattro,
+ 0,0,0,0,0,0,0,0,0,
Methods
};
@@ -414,27 +417,28 @@ PyAttributeDef KX_CameraActuator::Attributes[] = {
KX_PYATTRIBUTE_FLOAT_RW("max",-MAXFLOAT,MAXFLOAT,KX_CameraActuator,m_maxHeight),
KX_PYATTRIBUTE_FLOAT_RW("height",-MAXFLOAT,MAXFLOAT,KX_CameraActuator,m_height),
KX_PYATTRIBUTE_BOOL_RW("xy",KX_CameraActuator,m_x),
+ KX_PYATTRIBUTE_DUMMY("object"),
{NULL}
};
-PyObject* KX_CameraActuator::_getattr(const char *attr) {
+PyObject* KX_CameraActuator::py_getattro(PyObject *attr) {
PyObject* object;
-
- if (!strcmp(attr, "object")) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "object")) {
if (!m_ob) Py_RETURN_NONE;
else return m_ob->AddRef();
}
- object = _getattr_self(Attributes, this, attr);
+ object = py_getattro_self(Attributes, this, attr);
if (object != NULL)
return object;
- _getattr_up(SCA_IActuator);
+ py_getattro_up(SCA_IActuator);
}
-int KX_CameraActuator::_setattr(const char *attr, PyObject* value) {
+int KX_CameraActuator::py_setattro(PyObject *attr, PyObject* value) {
int ret;
-
- if (!strcmp(attr, "object")) {
+ char *attr_str= PyString_AsString(attr);
+ if (!strcmp(attr_str, "object")) {
KX_GameObject *gameobj;
if (!ConvertPythonToGameObject(value, &gameobj, true))
@@ -451,10 +455,10 @@ int KX_CameraActuator::_setattr(const char *attr, PyObject* value) {
return 0;
}
- ret = _setattr_self(Attributes, this, attr, value);
+ ret = py_setattro_self(Attributes, this, attr, value);
if (ret >= 0)
return ret;
- return SCA_IActuator::_setattr(attr, value);
+ return SCA_IActuator::py_setattro(attr, value);
}
/* get obj ---------------------------------------------------------- */