diff options
author | Campbell Barton <ideasman42@gmail.com> | 2008-08-14 12:58:25 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2008-08-14 12:58:25 +0400 |
commit | 47c2271d673173ee93b9d91926de9ea41415d411 (patch) | |
tree | 0a13432423c321cd415a4ea5771e89d7ee56d3d9 /source/gameengine/Ketsji/KX_CameraActuator.cpp | |
parent | 639f3e12a98f6459cb1f7d948e7a3f2658570b31 (diff) |
Python API get/setObject update for Actuators. (SetParent, AddObject, Camera and TrackTo)
* bugfix for BGE python api - SetParent actuator getObject would segfault if the object was not set.
* Added utility function ConvertPythonToGameObject() that can take a GameObject, string or None and set the game object from this since it was being done in a number of places.
* allow setObject(None), since no object is valid for actuators, Python should be able to set this.
* added optional argument for getObject() so it returns the KX_GameObject rather then its name, would prefer this be default but it could break existing games.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 67 |
1 files changed, 30 insertions, 37 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index 0a97b6f0a2f..42b909927fd 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -395,8 +395,8 @@ PyParentObject KX_CameraActuator::Parents[] = { }; PyMethodDef KX_CameraActuator::Methods[] = { - {"setObject",(PyCFunction) KX_CameraActuator::sPySetObject, METH_VARARGS, SetObject_doc}, - {"getObject",(PyCFunction) KX_CameraActuator::sPyGetObject, METH_NOARGS, GetObject_doc}, + {"setObject",(PyCFunction) KX_CameraActuator::sPySetObject, METH_O, SetObject_doc}, + {"getObject",(PyCFunction) KX_CameraActuator::sPyGetObject, METH_VARARGS, GetObject_doc}, {"setMin" ,(PyCFunction) KX_CameraActuator::sPySetMin, METH_VARARGS, SetMin_doc}, {"getMin" ,(PyCFunction) KX_CameraActuator::sPyGetMin, METH_NOARGS, GetMin_doc}, {"setMax" ,(PyCFunction) KX_CameraActuator::sPySetMax, METH_VARARGS, SetMax_doc}, @@ -413,50 +413,43 @@ PyObject* KX_CameraActuator::_getattr(const STR_String& attr) { } /* get obj ---------------------------------------------------------- */ char KX_CameraActuator::GetObject_doc[] = -"getObject\n" +"getObject(name_only = 1)\n" +"name_only - optional arg, when true will return the KX_GameObject rather then its name\n" "\tReturns the object this sensor reacts to.\n"; -PyObject* KX_CameraActuator::PyGetObject(PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_CameraActuator::PyGetObject(PyObject* self, PyObject* args) { - return PyString_FromString(m_ob->GetName()); + int ret_name_only = 1; + if (!PyArg_ParseTuple(args, "|i", &ret_name_only)) + return NULL; + + if (!m_ob) + Py_RETURN_NONE; + + if (ret_name_only) + return PyString_FromString(m_ob->GetName()); + else + return m_ob->AddRef(); } /* set obj ---------------------------------------------------------- */ char KX_CameraActuator::SetObject_doc[] = -"setObject\n" +"setObject(object)\n" +"\t- object: KX_GameObject, string or None\n" "\tSets the object this sensor reacts to.\n"; -PyObject* KX_CameraActuator::PySetObject(PyObject* self, - PyObject* args, - PyObject* kwds) +PyObject* KX_CameraActuator::PySetObject(PyObject* self, PyObject* value) { - - PyObject* gameobj; - if (PyArg_ParseTuple(args, "O!", &KX_GameObject::Type, &gameobj)) - { - if (m_ob) - m_ob->UnregisterActuator(this); - m_ob = (SCA_IObject*)gameobj; - if (m_ob) - m_ob->RegisterActuator(this); - Py_Return; - } - PyErr_Clear(); + KX_GameObject *gameobj; - char* objectname; - if (PyArg_ParseTuple(args, "s", &objectname)) - { - SCA_IObject *object = (SCA_IObject*)SCA_ILogicBrick::m_sCurrentLogicManager->GetGameObjectByName(STR_String(objectname)); - if(object) - { - if (m_ob != NULL) - m_ob->UnregisterActuator(this); - m_ob = object; - m_ob->RegisterActuator(this); - Py_Return; - } - } + if (!ConvertPythonToGameObject(value, &gameobj, true)) + return NULL; // ConvertPythonToGameObject sets the error - return NULL; + if (m_ob != NULL) + m_ob->UnregisterActuator(this); + + m_ob = (SCA_IObject*)gameobj; + if (m_ob) + m_ob->RegisterActuator(this); + + Py_RETURN_NONE; } /* get min ---------------------------------------------------------- */ |