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author | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
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committer | Kester Maddock <Christopher.Maddock.1@uni.massey.ac.nz> | 2004-11-22 13:19:19 +0300 |
commit | 46fbe6b01e095ddb66f3bf6e0516569cfdca8f74 (patch) | |
tree | e7a7754188ef9b290eca479df6ac59b00ea7478b /source/gameengine/Ketsji/KX_CameraActuator.cpp | |
parent | cf91617d7829647629c8ce04b9f047dfbdf3d910 (diff) |
Fix for bugs: 1788 (forces) and 1799 (python delattr on game objects)
Use Polytope collision for faster mesh intersection tests, so SOLID can actually use that qhull lib now.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.cpp b/source/gameengine/Ketsji/KX_CameraActuator.cpp index f96276c37f1..4952c1050a7 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.cpp +++ b/source/gameengine/Ketsji/KX_CameraActuator.cpp @@ -194,7 +194,7 @@ bool KX_CameraActuator::Update(double curtime, bool frame) RemoveAllEvents(); if (bNegativeEvent) return false; - + /* The rules: */ /* CONSTRAINT 1: not implemented */ /* CONSTRAINT 2: can camera see actor? */ |