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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-03 15:45:08 +0400 |
commit | 9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch) | |
tree | fdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/gameengine/Ketsji/KX_CameraActuator.h | |
parent | 1f928833f3677fa47a10099205c9f7ffa9adfadb (diff) |
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_CameraActuator.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h index eb0a4574a8f..c67174d2830 100644 --- a/source/gameengine/Ketsji/KX_CameraActuator.h +++ b/source/gameengine/Ketsji/KX_CameraActuator.h @@ -40,7 +40,7 @@ #include "SCA_LogicManager.h" /** - * The camera actuator does a Robbie Muller prespective for you. This is a + * The camera actuator does a Robbie Muller perspective for you. This is a * weird set of rules that positions the camera sort of behind the object, * tracking, while avoiding any objects between the 'ideal' position and the * actor being tracked. |