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authorCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
committerCampbell Barton <ideasman42@gmail.com>2012-03-03 15:45:08 +0400
commit9d49fa0e6373d78c794e8472ed3f527392dfabcd (patch)
treefdbbdad43aa2c0ed8983721351b26f94e06e7c78 /source/gameengine/Ketsji/KX_CameraActuator.h
parent1f928833f3677fa47a10099205c9f7ffa9adfadb (diff)
style cleanup - spelling corrections & update some incorrect comments.
Diffstat (limited to 'source/gameengine/Ketsji/KX_CameraActuator.h')
-rw-r--r--source/gameengine/Ketsji/KX_CameraActuator.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_CameraActuator.h b/source/gameengine/Ketsji/KX_CameraActuator.h
index eb0a4574a8f..c67174d2830 100644
--- a/source/gameengine/Ketsji/KX_CameraActuator.h
+++ b/source/gameengine/Ketsji/KX_CameraActuator.h
@@ -40,7 +40,7 @@
#include "SCA_LogicManager.h"
/**
- * The camera actuator does a Robbie Muller prespective for you. This is a
+ * The camera actuator does a Robbie Muller perspective for you. This is a
* weird set of rules that positions the camera sort of behind the object,
* tracking, while avoiding any objects between the 'ideal' position and the
* actor being tracked.