diff options
author | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
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committer | Nathan Letwory <nathan@letworyinteractive.com> | 2004-03-23 01:02:18 +0300 |
commit | 00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch) | |
tree | 952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_ClientObjectInfo.h | |
parent | 5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff) |
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process
[SCons] Build solid and qhull from the extern directory and link statically against them
That was about it.
There are a few things that needs double checking:
* Makefiles
* Projectfiles
* All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ClientObjectInfo.h')
-rw-r--r-- | source/gameengine/Ketsji/KX_ClientObjectInfo.h | 13 |
1 files changed, 11 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h index 0981463ed44..51cb19e8935 100644 --- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h +++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h @@ -35,12 +35,21 @@ /** * Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks */ - struct KX_ClientObjectInfo { - int m_type; + enum { + STATIC, + ACTOR, + RESERVED1, + RADAR, + NEAR + } m_type; void* m_clientobject; void* m_auxilary_info; +public: + KX_ClientObjectInfo(void *clientobject) : + m_clientobject(clientobject) + {} }; #endif //__KX_CLIENTOBJECT_INFO_H |