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authorNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
committerNathan Letwory <nathan@letworyinteractive.com>2004-03-23 01:02:18 +0300
commit00291b5cf4a0f16ddca425b74ed30e8ac35d40e2 (patch)
tree952bb1c2f6fd8c2f34b950597ed0fa73a4ea7594 /source/gameengine/Ketsji/KX_ClientObjectInfo.h
parent5b90aafbd6815e29343f8e9aba9e3e20f85b3cc0 (diff)
[GameEngine] Commit all Kester's changes made to the gameengine to restore 2.25 like physics.
[SCons] Build with Solid as default when enabling the gameengine in the build process [SCons] Build solid and qhull from the extern directory and link statically against them That was about it. There are a few things that needs double checking: * Makefiles * Projectfiles * All the other systems than Linux and Windows on which the build (with scons) has been successfully tested.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ClientObjectInfo.h')
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h13
1 files changed, 11 insertions, 2 deletions
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index 0981463ed44..51cb19e8935 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -35,12 +35,21 @@
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
-
struct KX_ClientObjectInfo
{
- int m_type;
+ enum {
+ STATIC,
+ ACTOR,
+ RESERVED1,
+ RADAR,
+ NEAR
+ } m_type;
void* m_clientobject;
void* m_auxilary_info;
+public:
+ KX_ClientObjectInfo(void *clientobject) :
+ m_clientobject(clientobject)
+ {}
};
#endif //__KX_CLIENTOBJECT_INFO_H