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authorCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
committerCampbell Barton <ideasman42@gmail.com>2009-02-25 15:07:51 +0300
commit7fffb0b6302618049a35e6bacf0aeed70a47d8aa (patch)
tree8b61ee940e4777f9bed4b63e5e3cc55bf2803ce1 /source/gameengine/Ketsji/KX_ClientObjectInfo.h
parentc77af311665d230ed933138cd20962d021ad5c2b (diff)
Building the game engine with Solid/Sumo is now optional for scons using WITH_BF_SOLID.
Now Sumo is has been deprecated for a while we might want to remove it for 2.5.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ClientObjectInfo.h')
-rw-r--r--source/gameengine/Ketsji/KX_ClientObjectInfo.h16
1 files changed, 13 insertions, 3 deletions
diff --git a/source/gameengine/Ketsji/KX_ClientObjectInfo.h b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
index 5e8af0f040c..7345edb054b 100644
--- a/source/gameengine/Ketsji/KX_ClientObjectInfo.h
+++ b/source/gameengine/Ketsji/KX_ClientObjectInfo.h
@@ -29,7 +29,10 @@
#ifndef __KX_CLIENTOBJECT_INFO_H
#define __KX_CLIENTOBJECT_INFO_H
+/* Note, the way this works with/without sumo is a bit odd */
+#ifdef USE_SUMO_SOLID
#include <SM_Object.h>
+#endif //USE_SUMO_SOLID
#include <list>
@@ -38,7 +41,10 @@ class KX_GameObject;
/**
* Client Type and Additional Info. This structure can be use instead of a bare void* pointer, for safeness, and additional info for callbacks
*/
-struct KX_ClientObjectInfo : public SM_ClientObject
+struct KX_ClientObjectInfo
+#ifdef USE_SUMO_SOLID
+ : public SM_ClientObject
+#endif
{
enum clienttype {
STATIC,
@@ -52,14 +58,18 @@ struct KX_ClientObjectInfo : public SM_ClientObject
std::list<SCA_ISensor*> m_sensors;
public:
KX_ClientObjectInfo(KX_GameObject *gameobject, clienttype type = STATIC, void *auxilary_info = NULL) :
+#ifdef USE_SUMO_SOLID
SM_ClientObject(),
+#endif
m_type(type),
m_gameobject(gameobject),
m_auxilary_info(auxilary_info)
{}
- KX_ClientObjectInfo(const KX_ClientObjectInfo &copy)
- : SM_ClientObject(copy),
+ KX_ClientObjectInfo(const KX_ClientObjectInfo &copy) :
+#ifdef USE_SUMO_SOLID
+ SM_ClientObject(copy),
+#endif
m_type(copy.m_type),
m_gameobject(copy.m_gameobject),
m_auxilary_info(copy.m_auxilary_info)