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authorMitchell Stokes <mogurijin@gmail.com>2014-05-01 05:37:47 +0400
committerMitchell Stokes <mogurijin@gmail.com>2014-05-01 05:53:32 +0400
commit60c8c130fed60dc1fe5387b960549385188feadf (patch)
tree20a986e078ec4c79a321e3a2d12cb4a0d22b724c /source/gameengine/Ketsji/KX_ConstraintActuator.cpp
parent8d42e7b20d884937f7bf5491b0bddeec3e54b67b (diff)
BGE cleanup: KX_GameObject::GetParent() no longer increases the object's refcount.
I'm not sure why this function ever increased the object's refcount. Any place in the code that calls KX_GameObject::GetParent() has to turn around and call parent->Release(). Forgetting to call Release() was a common cause of memory leaks (in fact, KX_SteeringActuator was probably leaking). If the refcount needs to be increased, the calling code can handle calling AddRef().
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp1
1 files changed, 0 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index 0c5e21322df..e5662b54b83 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -342,7 +342,6 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame)
KX_GameObject *parent = obj->GetParent();
if (parent) {
spc = parent->GetPhysicsController();
- parent->Release();
}
}
KX_RayCast::Callback<KX_ConstraintActuator> callback(this,dynamic_cast<PHY_IPhysicsController*>(spc));