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authorCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
committerCampbell Barton <ideasman42@gmail.com>2009-09-30 01:42:40 +0400
commit98ee2a781dd20bb58f72ee5700a11b2dd5124d74 (patch)
tree44825775e2d4ddc51d2138755b55c46fc17bb617 /source/gameengine/Ketsji/KX_ConstraintActuator.cpp
parent53f0c3b018a995bbada591351568e4bb217dd1df (diff)
option to build the BGE without python, uses existing python check (cmake and scons)
when python is disabled videotextures are not built.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.cpp')
-rw-r--r--source/gameengine/Ketsji/KX_ConstraintActuator.cpp6
1 files changed, 6 insertions, 0 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
index ea0b9f4f1e2..7bbc53211b6 100644
--- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
+++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp
@@ -38,6 +38,8 @@
#include "KX_RayCast.h"
#include "KX_PythonInit.h" // KX_GetActiveScene
+#include <stdio.h>
+
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
@@ -559,6 +561,8 @@ bool KX_ConstraintActuator::IsValidMode(KX_ConstraintActuator::KX_CONSTRAINTTYPE
return res;
}
+#ifndef DISABLE_PYTHON
+
/* ------------------------------------------------------------------------- */
/* Python functions */
/* ------------------------------------------------------------------------- */
@@ -618,4 +622,6 @@ int KX_ConstraintActuator::pyattr_check_direction(void *self, const struct KX_PY
return 0;
}
+#endif
+
/* eof */