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author | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
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committer | Campbell Barton <ideasman42@gmail.com> | 2012-03-04 08:35:12 +0400 |
commit | f6ae27daef0e0a27e0c14ef3412161eec229c539 (patch) | |
tree | 00001b4c738d9dbba104a49de15d566dfe82b345 /source/gameengine/Ketsji/KX_ConstraintActuator.cpp | |
parent | 4f2976941fd7284c85e89c1de5038805e62a5c99 (diff) |
style cleanup - comment spelling + translate some dutch.
Diffstat (limited to 'source/gameengine/Ketsji/KX_ConstraintActuator.cpp')
-rw-r--r-- | source/gameengine/Ketsji/KX_ConstraintActuator.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp index da8df24d704..f78ff0081b7 100644 --- a/source/gameengine/Ketsji/KX_ConstraintActuator.cpp +++ b/source/gameengine/Ketsji/KX_ConstraintActuator.cpp @@ -175,7 +175,7 @@ bool KX_ConstraintActuator::Update(double curtime, bool frame) /* low-pass filtered time response, if the damp time is unequal to 0. */ /* Having to retrieve location/rotation and setting it afterwards may not */ - /* be efficient enough... Somthing to look at later. */ + /* be efficient enough... Something to look at later. */ KX_GameObject *obj = (KX_GameObject*) GetParent(); MT_Point3 position = obj->NodeGetWorldPosition(); MT_Point3 newposition; |